Deployment
Install HellForge
Download the launcher and set up your own HELLDIVERS 2 game.
WINDOWS INSTALLER
HellForge v0.1.6-beta
Windows 10 / 11 · 64-bit · 247.6 MB
Downloads come directly from the official SkyeShade/HellForge GitHub repository. HellForge is in beta; expect rough edges.
Getting started
- 1
Run the installer
Open HellForge-Setup.exe and choose an installation folder outside OneDrive. The unsigned setup may trigger a Windows SmartScreen notice.
- 2
Let the launcher prepare your game
Keep Steam running. The wizard checks ownership and copies the supported game build. If Steam has a different build, the wizard guides you through downloading the required depots.
- 3
Make it yours
Finish setup, choose your profile, and dive in. Install community ZIPs through Mods → Add mods… or try the bundled F8 editor.
Release notes
On GitHub ↗Published 19 Oct 2026 · Prerelease
A big update to the HellForge beta: many more editor fields, the editor in co-op, game settings import and a level-11 fix. Download HellForge-Setup.exe below and run it. On an existing installation it offers Update and keeps your game copy, profiles and mods.
Editor (F8)
- More fields, close to HD2R Editor's set:
- underbarrel weapons' damage and handling
- the K-9's rate of fire
- plasma weapons' charge
- sway and recoil for exosuit arms, emplacements, FRV machine guns and tank guns
- explosion damage taken on damage zones (vehicles, the ballistic shield)
- Hellpod payloads: choose what a call-in's pod drops (Resupply, support weapons, backpacks...), and how many.
- Armory and explosions:
- the armor penetration the armory displays
- the Epoch's and Railgun's overcharge explosion
- the Urchin's pulse explosion
- a set of smaller one-off fields
- Attachment changes are sent to the running game (respawn or re-equip to see them). If one doesn't show, it applies from the next session as before.
- Presets carry pod slots, arm swaps and armory labels too.
- Opens next to other overlays. Players with an overlay (Discord, RivaTuner/Afterburner, Overwolf, NVIDIA...) whose F8 did nothing should now get the editor.
- Easier to read:
- fire modes, burst rounds and rate of fire X, Y and Z sit together
- scrollbars in the choice popups are visible
- notes under some rows explain special values
Co-op
- A joiner's editor shows the host's changes, with the usual marks and the Changes tab, read-only. The joiner's own changes step aside while they are in the host's lobby and come back after.
- Attachments, exosuit arm swaps, pod payloads and the other choice rows now follow the host too.
Launcher
- Import settings from HELLDIVERS 2 (Profile page, Game settings): copies your options and, if you like, your key bindings from the normal game into the profile. Undo import takes it back.
- Vanilla Plus is bundled (on by default, switch it off on the Mods page): stratagem beacons stick where they land, hellpods steer over any ground, reinforcements land at their beacon.
- Updating replaces older copies of the bundled mods (editor, Hell Forge difficulty, Vanilla Plus), so you don't need to download them separately. Old copies are moved to
mods-retired, with their settings kept.
Hell Forge (level 11)
- No more Eradicate as a main objective. Level 11 mixes two missions into one, and an Eradicate mission could still be picked as the second, adding its kill objective.
For modders
- SDK 9:
set_stat(write one value of an attachment or other record live) andcopy_row(copy a whole record from another, used for the Urchin's pulse). Seedocs/mods.md.
You need
- Windows 10 or 11 (64-bit), and HELLDIVERS 2 on Steam, build 25480438
- Steam running and signed in to an account that owns the game or has it through Steam Family Sharing
- About 25 GB free on the drive you install to, and one Windows administrator prompt
Windows SmartScreen may warn that the setup is unrecognised: it is not code-signed yet (More info > Run anyway).
Found a problem? Report it in the Discord (link in the launcher's sidebar) or as a GitHub issue. The launcher's **Save logs to Desktop** button (Console page) collects what we need.
Share this release by linking to it, not by reuploading the setup ([licence](https://github.com/SkyeShade/HellForge/blob/main/LICENSE)). Mods made with the SDK are yours, under any licence (MIT-0 SDK).
SHA-256 of HellForge-Setup.exe: 94E3B5105B8956CE6D55ADC555B19D5454A10769843B090C58CBB04D0901DE41