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HellForge Gameplay

Creek Reborn

Created by enochlophobianumerophobia · Updated 24 Oct 2026 · 105 downloads

Overhauls Automaton combat on Malevelon Creek

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Creek Reborn 0.1.7 Latest VirusTotal: 0 of 68 flagged ↗
Patch notes
Changes since v0.1.0, combined for the v0.1.7 public beta. D11 is provided by Hell Forge Difficulty. - Capped the 35% forward-sight increase at 125 metres, down from 300 metres. - Doubled Heavy Devastator uninterrupted burst duration from about 2.17 to 4.33 seconds and halved planner cooldown values. With native setup and recovery, the nominal gap falls from about 1.33 to 1 second. Targeting and interruptions still affect actual cadence. - Halved Rocket Devastator planner cooldowns: authored 2-second values become 1 second and 3-second values become 1.5 seconds. Setup animations play 50% faster, with matching completion timing. The firing sequence retains its native timing. - Added shared last-known sightings within 60 metres through native investigation and pathfinding. Doubled search-stage duration, usually from 20 to 40 seconds; four Cyborg elite/rusher records use 8 to 16 seconds. Existing combat tasks and searches retain native control. - Shortened patrol interval settings to half the active difficulty's baseline across D1 through D11 and reduced active patrol-placement distances by 25%. Native population limits, navigation and mission rules still apply. - Moved transport landing requests from 25 to 35 metres around the targeted Helldiver, with paired arrivals in opposing sectors. Doubled normal transport requests and full normal cargo loads are retained; terrain can adjust landings. - Spaced additional Cyborg and Vox transport requests at least 16 seconds apart. They seek a 16-second gap after regular arrivals, with up to 20 seconds of extra quiet-wait extension. Unobserved arrivals use a 75-second retry delay per enemy kind, with at most three attempts each. - Restricted added Voxwalkers to D5 and above. Added Cyborgs remain available across D1 through D11. - Added joined-player enemy-package preload, including late joining. Matching Creek missions survive lobby updates and host migration; gameplay edits, AI and transport creation remain under host authority. - Added optional movement reversal after attributed ragdolls from Voxwalkers, Factory Striders, Cannon Turrets, Annihilator shared-cannon hits and Barrager Tank rockets. Machine-gun and unknown tank payloads do not qualify. - Added Bingus Vanilla Megapack REFORGED 1.1.0 menu controls: an on/off toggle and a 0.0 to 10.0-second duration in 0.1-second steps, defaulting to 3 seconds. Zero disables reversal, switching off cancels it immediately, and preferences persist across updates. - Kept crawling reversed while prone. Space/Climb stand-up requests and the get-up transition receive a temporary native-input exception, then inversion resumes for any remaining time. The timer keeps counting throughout. Aim, camera and stratagem bindings stay unchanged. - Added fresh posture and local-player identity checks before inversion. Death, respawn and mission exit cancel the effect; another qualifying ragdoll refreshes it after recovery. Received co-op reactions without attacker identity do not trigger reversal. - Batched cargo/component lookups, checked exact cargo models before fallbacks, and reused package-list positions with identity and loaded-state checks to reduce repeated lookup work. - Replaced repeated full-catalogue flare-caller searches with bounded reads. Skipped unrelated alert/spawn events and removed per-actor AI task tracing. New aggro is handled on the next game update; pending calls retry every 0.25 seconds and active callers are checked every 0.1 seconds. Calls without line of sight, heavy-bot relay, native flares and admission rules are retained.
0.1.7 HF Beta 431 KB 49
Creek Reborn 0.1.0 VirusTotal: 0 of 68 flagged ↗ 0.1.0 HF Beta 280.6 KB 56