HellForge Gameplay
Creek Reborn
Created by enochlophobianumerophobia · Updated 24 Oct 2026 · 105 downloads
Overhauls Automaton combat on Malevelon Creek
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| File | Version | HF version | Uploaded | Size | Downloads | Download |
|---|---|---|---|---|---|---|
Creek Reborn 0.1.7 Latest VirusTotal: 0 of 68 flagged ↗ Patch notesChanges since v0.1.0, combined for the v0.1.7 public beta. D11 is provided by
Hell Forge Difficulty.
- Capped the 35% forward-sight increase at 125 metres, down from 300 metres.
- Doubled Heavy Devastator uninterrupted burst duration from about 2.17 to
4.33 seconds and halved planner cooldown values. With native setup and
recovery, the nominal gap falls from about 1.33 to 1 second. Targeting and
interruptions still affect actual cadence.
- Halved Rocket Devastator planner cooldowns: authored 2-second values become
1 second and 3-second values become 1.5 seconds. Setup animations play 50%
faster, with matching completion timing. The firing sequence retains its
native timing.
- Added shared last-known sightings within 60 metres through native
investigation and pathfinding. Doubled search-stage duration, usually from
20 to 40 seconds; four Cyborg elite/rusher records use 8 to 16 seconds.
Existing combat tasks and searches retain native control.
- Shortened patrol interval settings to half the active difficulty's baseline
across D1 through D11 and reduced active patrol-placement distances by 25%.
Native population limits, navigation and mission rules still apply.
- Moved transport landing requests from 25 to 35 metres around the targeted
Helldiver, with paired arrivals in opposing sectors. Doubled normal transport
requests and full normal cargo loads are retained; terrain can adjust landings.
- Spaced additional Cyborg and Vox transport requests at least 16 seconds apart.
They seek a 16-second gap after regular arrivals, with up to 20 seconds of
extra quiet-wait extension. Unobserved arrivals use a 75-second retry delay
per enemy kind, with at most three attempts each.
- Restricted added Voxwalkers to D5 and above. Added Cyborgs remain available
across D1 through D11.
- Added joined-player enemy-package preload, including late joining. Matching
Creek missions survive lobby updates and host migration; gameplay edits, AI
and transport creation remain under host authority.
- Added optional movement reversal after attributed ragdolls from Voxwalkers,
Factory Striders, Cannon Turrets, Annihilator shared-cannon hits and Barrager
Tank rockets. Machine-gun and unknown tank payloads do not qualify.
- Added Bingus Vanilla Megapack REFORGED 1.1.0 menu controls: an on/off toggle
and a 0.0 to 10.0-second duration in 0.1-second steps, defaulting to 3 seconds.
Zero disables reversal, switching off cancels it immediately, and preferences
persist across updates.
- Kept crawling reversed while prone. Space/Climb stand-up requests and the
get-up transition receive a temporary native-input exception, then inversion
resumes for any remaining time. The timer keeps counting throughout.
Aim, camera and stratagem bindings stay unchanged.
- Added fresh posture and local-player identity checks before inversion.
Death, respawn and mission exit cancel the effect; another qualifying
ragdoll refreshes it after recovery. Received co-op reactions without attacker
identity do not trigger reversal.
- Batched cargo/component lookups, checked exact cargo models before fallbacks,
and reused package-list positions with identity and loaded-state checks to
reduce repeated lookup work.
- Replaced repeated full-catalogue flare-caller searches with bounded reads.
Skipped unrelated alert/spawn events and removed per-actor AI task tracing.
New aggro is handled on the next game update; pending calls retry every
0.25 seconds and active callers are checked every 0.1 seconds. Calls without
line of sight, heavy-bot relay, native flares and admission rules are retained. |
0.1.7 | HF Beta | 431 KB | 49 | ||
| Creek Reborn 0.1.0 VirusTotal: 0 of 68 flagged ↗ | 0.1.0 | HF Beta | 280.6 KB | 56 |