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HellForge Weapons

Helldivers Ammunition: Hellforge Edition

Created by OfficerOnyx · Updated 22 Oct 2026 · 1,218 downloads

Adds 45 Ammo Types to Primaries, Secondaries and Support weapons.

About this mod

Not yet fully ported to Hellforge Launcher

Pick the ammo for every weapon, right in the Armory. Forty-five ammo types change damage, penetration, fire rate, recoil, magazine size and more.

HOW IT WORKS

An AMMO TYPE button sits beside the Customize button and opens a window of ammo cards.
Click a card to choose a type and the weapon uses it from then on; point at one to see exactly what it changes. Types that do not fit the weapon are not listed.
Primary weapons, secondaries and energy weapons are on the normal Weaponry screens.
Support weapons have their own page, opened with the arrow in the top right corner of the Weaponry screen, with the same window.
Weapons with two fire modes or two rounds, such as the Stoker, the Arbitrator, the Autocannon and the Recoilless Rifle, have a tab for each.

AMMO TYPES

  • Armor piercing: AP, Hardened Tip, Heavy Core, Devastator, Uranium Tip, Assassin
  • Firepower: Hollow Point, Magnum, Ripper, Heavy Slug, Mixed Belt, Concussive
  • Handling: Magnetized, High Velocity, Overpressure, Bull Pack
  • Effects: Incendiary, EM, Gas, Thermite, Cryo, Explosive, Subsonic, Tracer-less
  • Shotguns: Birdshot, Bugshot, Sabot, Flechettes, Tri-Ball
  • Crossbow and Speargun: four bolts and two spears
  • Energy weapons: five plasma types, named for lasers on laser weapons
  • Explosive weapons: Solid Shot (Eruptor and Evictor). Incendiary, Gas and EM on the Eruptor, Evictor, Crossbow and Bolt Pistol use the Grenade Pistol's grenade explosions.
  • Flame and gas weapons: Napalm and Kerosene for the Torcher, Flamethrower and Crisper; Acidic and Compressed for the Sterilizer

OPTIONAL
Ammo progression is off by default. When on, missions earn Arsenal Slips that unlock ammo types in the shop. An Availability tab turns ammo types on or off for each weapon.

GOOD TO KNOW
Some weapons cannot change their fire rate, so their types cost handling instead. A few weapons are not supported.
The blast effects of the launcher types and the Cryo frost cloud need Helldivers' Ammunition: VFX Support 0.3.0 or newer.

REQUIREMENTS
HellForge
Bingus Shared Loader
VFX Support (Download from GitHub or AyakaMods | click on Download for AyakaMods to see the file)

What's new in 3.7.0

Changelog NEW Ammo window: the AMMO TYPE button now opens a window: cards with small icons, the numbers with the ammo you point at, and what it changes. Click a card to choose. Ammo a weapon cannot use is not listed. The Support page has the same window, so there is no more picker list and no Apply there either. Second fire modes: the SMG/FLAM-34 Stoker's flame and the AR-11 Arbitrator's shotgun now have their own tab in the window (Q and E switch). Napalm: 50% more damage per hit and 50% more ignition, panic and slowing, from a 20% smaller tank and 15% fewer tanks. FLAM-66 Torcher, FLAM-40 Flamethrower and P-72 Crisper only. Shop price 500 Kerosene: a 30% bigger tank and 25% more tanks, with 25% less ignition, panic and slowing. Flame weapons only. Shop price 300 Acidic: an acid burn on top of the gas, double damage and four times the durable damage per hit, with 40% less gas build-up, a 15% smaller tank and 15% fewer tanks. TX-41 Sterilizer only. Shop price 500 Compressed: the gas builds up twice as fast, with double damage and 50% more stagger and push per hit, a 25% smaller tank and 15% fewer tanks. TX-41 Sterilizer only. Shop price 500. CHANGED - Incendiary, Gas, EM on explosive weapons: R-36 Eruptor, GL-15 Evictor, CB-9 Exploding Crossbow and P/40-K Bolt Pistol now explode like the Grenade Pistol's grenades (incendiary burst, gas cloud, stun burst) instead of adding the effect to their own explosion. - One-Two rotation key: you can now change it in the mod's options (Rotation grenade key): 5 (default), 6, 7, 8, 9, 0, H, J, K, N, M or off. 5 is also the Supply Pack and Portable Hellbomb key.

All 2 files and their changelogs →