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HellForge Gameplay

Total Arsenal Overhaul

Created by D-Glitch · Updated 22 Oct 2026 · 746 downloads

Rebalances all weaponry from your super destroyer

Community discussion 22

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Ashley
what did you change the deadeye's reload time to?
1 reply
Ashley
(it wasn't specified on the ayaka page)
azerwaiser
So I did a few testing and basicly, the issue with the mod "not working"/"not loading" is because the mod is, for some reason, put in the "cosmetic" category, not in the "gameplay" category. And when some mods (there are too many, but one such example is smarter sentries) are loaded in the gameplay category, they invalid Total Arsenal Overhaul. I would suggest finding a way to put this mod to the "gameplay" category of hellforge.
5 replies Author replied
azerwaiser
or another suggestion would be to post it as a Hellforge Editor preset so that it would completely solve compatibility issues.
D-Glitch Author
Problem here is that i don't really want to spend time learning how to do it and implementing it, as i don't have much time recently. Also the fact that new warbonds aren't supposed to be added to HellForge makes me want less to update this mod. So, you can just edit my changes by yourself that aren't applied, if you wanna use my mod.
D-Glitch Author
"suggestion would be to post it as a Hellforge Editor preset" I think it'll be needed to make all changes from scratch, even considering that HellForge editor doesn't have export section for some reason at the moment. Maybe i'll do something when it'll get more updated, but for now no actions.
Silver
What do you mean it doesn't have an export section? I can export mine
azerwaiser
When you open the hellforge editor with the F8 key, please go in the "presets" option and then click the "EXPORT" button right under the cross to close the editor. You will then get a json with all the edits.
Bush6119
sir you made me jizz, thank you
seans
really good mod, however im noticing not all of the changes listed on the mod's page are actually in game, for example the normal liberator is completely untouched, lib carbine doesn't have the damage and durable damage buffs, etc im not sure if that's a bug with porting the mod over or what but i'd thought to let you know.
2 replies Author replied
D-Glitch Author
Liberator and Liberator Carbine should have damage of 115. Is it not applied in game? You know, HellForge handles changes a bit differently, so some changes might not apply.
seans
No, they still have the standard 90 damage. Alot of changes are still vanilla values
grigodeathwing
Hi, I followed the instructions and deleted hellforge-mod.json, but the mod still won't load. The Hellforge launcher prompts that the mod requires HD2Runtime and Bingus Shared Loader as dependencies. Do I need to install both of these in Hellforge?
2 replies Author replied
D-Glitch Author
Yeah you gotta install BSL and Runtime in Hellforge.
D-Glitch Author
Well, actually i've now installed BSL just common version instead of designated HF version and it works just fine, even considering it doesn't break mod toggles unlike HF one. So i recommend you guys to download BSL from Nexus or Ayakamods.
D-Glitch Author
So about mod not loading into HellForge: it rejects my mod with hellforge-mod.json in it. I'm figuring what i can do for now. If you really want to play with my mod: you can unpack my file, delete hellforge-mod.json, pack file into zip again. And it's good to load.
1 reply
Derflammenwerfer
If it rejects the mod because of the json, I would hypothesize that there is some format or syntax problem that's causing HellForge to be unable to read it correctly.
Venali
Same issue here folder containts nothing-
1 reply Author replied
D-Glitch Author
This is strange, await fix.
jjohnisme
Thanks for this! I'm getting an error when trying to import. "Not added: TAO.zip: The mod changes nothing." Confirming I *don't* already have it in my modlist lol. HellForge 0.1.8-Beta (4e029b3) HELLDIVERS 2 build 25480438
1 reply Author replied
D-Glitch Author
Hm ok i'll look into it