HellForge Gameplay
Gameplay Reforged: Enemy Balance Mod
Created by SweetSwallow · Updated 24 Oct 2026 · 140 downloads
The tamer QOL changes of the Gameplay Reforged Master Mod
About this mod
Same mod as the one on Ayaka, but compatible with Hellforge. You may read the full mod breakdown at
https://ayakamods.com/mods/gameplay-reforged.4278/
Gameplay Reforged is a customizable collection of gameplay and enemy changes for Helldivers 2. The mods rework various aspects of gameplay, big and small.
Multi-faction battles, larger reinforcements, shorter breaks between enemy and allied call-ins, mixed enemy lineups, broader Heavy SEAF support, and much more — Gameplay Reforged gives players SUPER™ freedom to customize the game experience to their enjoyment. These changes prioritize the fun factor through both buffs and nerfs across various aspects of gameplay. Choose the changes that suit you and your friends' playstyle!
You may use either mod package individually or choose both. They do not depend on one another.
Requires Bingus Shared Loader v19 or newer
Stability Notes:
During startup, players may encounter a longer black screen, stuttering, or a prolonged freeze.
A prolonged freeze on the ship can occur during initialization. Allow three to four minutes before assuming the game has stopped responding. The timing varies with your system and selected options. Wait for startup activity to settle before beginning your first mission. Stutters and freezes go away after initialization finishes.
Using either package alone generally reduces startup work, but does not guarantee a stutter-free or crash-free experience.
Enemy Balance and Behavior can be used in multiplayer and will apply its changes to enemies, regardless of whether you host or not. Gameplay Systems is also multiplayer compatible, but some profiles require the host to have the mod. I recommend all players have the mod installed and loaded.
Gameplay Systems is a more powerful mod and may cause moderately prolonged stuttering and stalling to persist even on a mission loading screen. This is because it intercepts mission data.