HellForge Weapons
Helldivers Ammunition: Hellforge Edition
Created by OfficerOnyx · Updated 22 Oct 2026 · 1,259 downloads
Adds 45 Ammo Types to Primaries, Secondaries and Support weapons.
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Files
| File | Version | HF version | Uploaded | Size | Downloads | Download |
|---|---|---|---|---|---|---|
Helldivers Ammunition: Hellforge Edition 3.7.0 Latest VirusTotal: 0 of 66 flagged ↗ Patch notesChangelog
NEW
Ammo window: the AMMO TYPE button now opens a window: cards with small icons, the numbers with the ammo you point at, and what it changes. Click a card to choose.
Ammo a weapon cannot use is not listed.
The Support page has the same window, so there is no more picker list and no Apply there either.
Second fire modes: the SMG/FLAM-34 Stoker's flame and the AR-11 Arbitrator's shotgun now have their own tab in the window (Q and E switch).
Napalm: 50% more damage per hit and 50% more ignition, panic and slowing, from a 20% smaller tank and 15% fewer tanks. FLAM-66 Torcher, FLAM-40 Flamethrower and P-72 Crisper only.
Shop price 500
Kerosene: a 30% bigger tank and 25% more tanks, with 25% less ignition, panic and slowing. Flame weapons only.
Shop price 300
Acidic: an acid burn on top of the gas, double damage and four times the durable damage per hit, with 40% less gas build-up, a 15% smaller tank and 15% fewer tanks. TX-41 Sterilizer only.
Shop price 500
Compressed: the gas builds up twice as fast, with double damage and 50% more stagger and push per hit, a 25% smaller tank and 15% fewer tanks. TX-41 Sterilizer only.
Shop price 500.
CHANGED
- Incendiary, Gas, EM on explosive weapons: R-36 Eruptor, GL-15 Evictor, CB-9 Exploding Crossbow and P/40-K Bolt Pistol now explode like the Grenade Pistol's grenades (incendiary burst, gas cloud, stun burst) instead of adding the effect to their own explosion.
- One-Two rotation key: you can now change it in the mod's options (Rotation grenade key): 5 (default), 6, 7, 8, 9, 0, H, J, K, N, M or off. 5 is also the Supply Pack and Portable Hellbomb key. |
3.7.0 | HF Beta | 206.5 KB | 967 | ||
Helldivers Ammunition: Hellforge Edition VirusTotal: 0 of 65 flagged ↗ Patch notesNEW IN THE HELLFORGE EDITION
Solid Shot (R-36 Eruptor and GL-15 Evictor): the shell loses its explosion and the whole hit is the direct one.
The Eruptor hits for about 400 damage at heavy armor penetration, with 10 rounds per magazine and a 30 percent faster reload.
The Evictor becomes a fast solid-round launcher: 200 damage, 8 rounds in the tube, 80 rounds a minute.
Reload time and magazines carried are new ammo properties. |
3.6.0 | HF Beta | 192.7 KB | 292 |