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HellForge Weapons

Helldivers Ammunition: Hellforge Edition

Created by OfficerOnyx · Updated 22 Oct 2026 · 1,252 downloads

Adds 45 Ammo Types to Primaries, Secondaries and Support weapons.

You are viewing version 3.6.0, an older file. Go to the latest version, 3.7.0 →

About this mod

Not yet fully ported to Hellforge Launcher

Pick the ammo for every weapon, right in the Armory. Forty-five ammo types change damage, penetration, fire rate, recoil, magazine size and more.

HOW IT WORKS

An AMMO TYPE button sits beside the Customize button and opens a window of ammo cards.
Click a card to choose a type and the weapon uses it from then on; point at one to see exactly what it changes. Types that do not fit the weapon are not listed.
Primary weapons, secondaries and energy weapons are on the normal Weaponry screens.
Support weapons have their own page, opened with the arrow in the top right corner of the Weaponry screen, with the same window.
Weapons with two fire modes or two rounds, such as the Stoker, the Arbitrator, the Autocannon and the Recoilless Rifle, have a tab for each.

AMMO TYPES

  • Armor piercing: AP, Hardened Tip, Heavy Core, Devastator, Uranium Tip, Assassin
  • Firepower: Hollow Point, Magnum, Ripper, Heavy Slug, Mixed Belt, Concussive
  • Handling: Magnetized, High Velocity, Overpressure, Bull Pack
  • Effects: Incendiary, EM, Gas, Thermite, Cryo, Explosive, Subsonic, Tracer-less
  • Shotguns: Birdshot, Bugshot, Sabot, Flechettes, Tri-Ball
  • Crossbow and Speargun: four bolts and two spears
  • Energy weapons: five plasma types, named for lasers on laser weapons
  • Explosive weapons: Solid Shot (Eruptor and Evictor). Incendiary, Gas and EM on the Eruptor, Evictor, Crossbow and Bolt Pistol use the Grenade Pistol's grenade explosions.
  • Flame and gas weapons: Napalm and Kerosene for the Torcher, Flamethrower and Crisper; Acidic and Compressed for the Sterilizer

OPTIONAL
Ammo progression is off by default. When on, missions earn Arsenal Slips that unlock ammo types in the shop. An Availability tab turns ammo types on or off for each weapon.

GOOD TO KNOW
Some weapons cannot change their fire rate, so their types cost handling instead. A few weapons are not supported.
The blast effects of the launcher types and the Cryo frost cloud need Helldivers' Ammunition: VFX Support 0.3.0 or newer.

REQUIREMENTS
HellForge
Bingus Shared Loader
VFX Support (Download from GitHub or AyakaMods | click on Download for AyakaMods to see the file)

What's new in 3.6.0

NEW IN THE HELLFORGE EDITION Solid Shot (R-36 Eruptor and GL-15 Evictor): the shell loses its explosion and the whole hit is the direct one. The Eruptor hits for about 400 damage at heavy armor penetration, with 10 rounds per magazine and a 30 percent faster reload. The Evictor becomes a fast solid-round launcher: 200 damage, 8 rounds in the tube, 80 rounds a minute. Reload time and magazines carried are new ammo properties.

All 2 files and their changelogs →