HellForge Gameplay
Helldivers: Supreme Command
Created by OfficerOnyx · Updated 25 Oct 2026 · 895 downloads
Turns Helldivers 2 into a strategy campaign.
Files
| File | Version | HF version | Uploaded | Size | Downloads | Download |
|---|---|---|---|---|---|---|
Helldivers: Supreme Command Latest VirusTotal: 0 of 64 flagged ↗ Patch notesFixed
- Super Earth Siege: siege was not displayed on map, while internally the event fired.
Now, the one-hour warning pops up in the planet info. After it ends, the ten-hour siege begins. The siege supplies a defense event, an attack line from the enemy approach, and the seven mega-city mission regions (note tracked yet).
- Army Groups: a group remained on the nearby planet despite being ordered to besiege a homeworld.
- Operations: cancelling an operation makes the orders to be cancelled as well. |
0.9.5 | HF Beta | 642.5 KB | 158 | ||
Helldivers: Supreme Command VirusTotal: 0 of 65 flagged ↗ Patch notesNew
- Army Groups: Ctrl-click two or more idle divisions on the same planet, then right-click a selected division and choose "Form an Army". The group appears in the Divisions list and receives planet orders together. Its divisions take 90 seconds between jumps. Rotation and halting remain manual.
- Operations: an Army Group creates an Operation automatically. You can also Ctrl-click ungrouped orders in the Operations tab and right-click a selected order to "Form an Operation". Open an Operation to see its orders, targets, status and assigned divisions.
- Homeworld sieges: Cyberstan, Nabatea Secundus and Setia require a special siege. Capture at least two planets directly linked to a homeworld, station five divisions on captured adjacent planets, then assign them to its siege order. Ten hours of active siege captures it; progress pauses if fewer than five assigned divisions can fight.
- Super Earth siege and defeat: losing a planet directly linked to Super Earth starts an automatic ten-hour final siege. Retake every lost direct approach before the timer expires or Super Earth falls and the war is lost.
- Forward division assembly: after choosing Infantry with the "+" in Divisions, pick Super Earth or a controlled Fortress Planet from a scroll-able deployment list. The new division starts at that planet.
Changed
- Enemy pressure: the first enemy offensive can come after 30 minutes of war time instead of 60; later decisions occur about every 40 minutes instead of 60.
- Faction clashes: enemy factions now fight over their shared borders by default. The first clash can start after about 20 minutes; later clashes are checked about hourly.
- Command View: Army Groups appear above their member divisions. Operations expand to show their grouped orders and assigned divisions.
Found Issues & Next Fixes
- Super Earth siege is not working correctly
- Army Group executes Homeworld siege but stays on the nearby planet.
- Cancelling Operations does not cancel Orders |
0.9.0 | HF Beta | 640.3 KB | 110 | ||
Helldivers: Supreme Command - HOTFIX VirusTotal: 0 of 65 flagged ↗ Patch notesWhat changed in 0.8.1
- Command View is 20% larger, and scales to fit the screen. Map dragging and zooming now repaint faster.
- SEAF call-in waves are three minutes apart for planned invasions and defences, and four minutes apart for immediate invasions.
- Cyberstan now receives its eight factory-city region entries when it opens. |
0.8.1 | HF Beta | 626.6 KB | 353 | ||
Helldivers: Supreme Command VirusTotal: 0 of 66 flagged ↗ Patch notes- Added the new icon. |
0.8.0-Alpha | HF Beta | 624.1 KB | 274 |